Tuesday, April 30, 2024

Therapy, part 2

I mean, what is therapy even?

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I had my consultation today, with a chubby soft-spoken white guy, with a tiny braided beard. Not like a sick-as-hell Jafar from Aladdin type beard either. This guy looks like Jonah Hill, but gayer and with less grooming skills. Beard all uneven, scraggly, and shorter than it ought to be to be seriously considered a beard. Like braided pubes on his chin. Shouldn'ta gone with the twisty, it looks lame my guy.

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Finding a therapist is not something the Internet has created a platform for yet. When seeking a therapist, the average person, myself included, doesn't have a clue what they actually need. We're all the foremost experts on ourselves, who we are, what we've lived through; but not on what we need. Especially when you haven't been getting it, it can be hard to recognize what you're missing.

I was recommended by one therapist that I try someone who specializes in Dialectic Behavioral Therapy, that's a specific program and type of therapy that is intensive, includes group sessions and homework. But my insurance's website only listed a single person in the country that is in-network and practices that format. This person I'm working with now is that single therapist in the country. Ole' Twisty Pubes.

Now, I get into the consultation call, and of course the first thing they say is that DBT is something they 'trained in/went to school for' but not something they actually do, and instead they specialize in Internal Family Systems, another, different, type of therapy which aims to compartmentalize different aspects of the psyche and treat them as different arguing family members. I hate this analogy, by the way, family is stressful enough. Isn't the goal of therapy to ease stress?

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Every time I try a new therapist, there appears to be some new technique or method they think is best, but ultimately it's really about what "I" think is best. But, therapy as it stands today doesn't put the tools in a patient's hands to even begin considering the kind of therapy they might need. Self-diagnosis is probably a bad idea for many anyway, but in my case we're talking about advice from a therapist to seek a certain type of practitioner only to find the tools aren't available to seek specific types of practice.

Bad marketing, if you ask me.

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This week is the week I'll start putting my Goblins together. I've been researching these little fucker's for months now, and I'm finally ready (excited, even) to start putting those thoughts down on paper. LFG.

Monday, April 29, 2024

A Welcome to All: Wut dis?

Credit for this image goes to yangyang sui, found it with a quick search over on artstation!


Today's era of Twitter-hype (I suppose its X-hype now, how fucking gross) and mob mentality makes maintaining passion for anything one might choose to love a challenge. It's too easy to be critical of things, easier still to get lost in criticizing things. Game mechanics, lore, entire iterations of a game, entire game series, publishing companies, entire industries, cultures, nations, the entire f'ing species. All brought under the microscope by everyone from 12 year old, hormonal, bullying little shits on up to sports pundits, celebrities, and academics. 

I've concluded that one of two things is true, either everything actually sucks as much as what we're being told to think it does, or everything's just not as bad as we're being told to believe. It's one or the other, opposing ideas with no middle ground.

Which is it? The answer remains, as always, a matter of faith. And for those who still care to attempt answering questions they'll die still answering. Without regard for exactly how bad things actually are, we're left with one honest truth though, that some things could definitely be better.

It's good to be critical; about a great many things we SHOULD be critical. There are a great many things that need to be thought through more diligently, or that need to be discarded entirely as we move forward into progress as a species. 

Just as science isn't guesswork, it's method; criticism isn't anger, it's philosophical exercise. Criticism, when approached with logic and pattern and methodology is more than a rant, its the momentum behind progress, allowing us to move forward into change.

It's never: Why is this bad and why should we hate it? How angry should I be? How loud should I shout about it?

It's: Can this be improved? If so, how? If not, what can replace it? If there is no replacement or improvement to be had, is it better to tear it down? Once improvement or replacement is decided on, what barriers or bureaucracies stand in the way, resistant to any change to status quo, and can they be improved/replaced/removed? If so, how? And so on until the job is done.

In short, at what point does bitching about a problem begin to contribute to the very problems we're bitching about?

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There aren't a lot of good reasons to completely discard the things you love outright and not attempt to improve them first, or at least ensure a better alternative doesn't exist before throwing the Belle out with the bathwater.

This is the mindset I'm approaching this blog with. I love Dungeons and Dragons. I love gaming in general, pop culture media, storytelling, and I love my friends. And much like my friends and I, with all our flaws, everything has room for improvement including the greatest game ever made. I can't pick apart my friends with logic and discourse and break them down into parts though, at least not outside my basement laboratory. I've got a critical mind that needs a healthy outlet.

This blog is going to be a safe place to think, criticize (without the drama, preferably), and be passionate. A place in the back alleys of the internet that doesn't smell like its rotting, where a dirty old man lives in a cardboard shack, burns stolen incense to keep immensely large rats at bay, and dispenses strange wisdom that only those brave enough to consider that odd fellow still human will ever hear. And the guy probably has a wizard hat, just so.

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Also, my wife's father died a couple of weeks ago, and this is partly written for him. He was a 40+ year DM, who loved board games and D&D, and a majority of his collection of RPG books and even his personal DM notebook was given to me. An honor I far from deserve, and a legacy I'll do my best to live up to. Cheers to you, Ron. See ya' around.

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Anyway, what's all that mean for this blog? It means I'm going to do my best to not bitch or complain, but instead to further the conversation surrounding the topics we bring up here. Deeper thinking, preferably, but at least more than surface-level bullshit. Here we shall avoid the naivete, and the angry, in favor of the considerate and the tolerant.

Method to the madness dictates starting from first principles. I'll choose D&D as a topic of note which will be our primary focus on this blog but not the only thing we talk about here.

I've thought about this for some time, what the first principles of games like D&D would be.
It's easy to say it's the six stats, or it's the d20, or whatever. Some of those things have changed from one iteration of the game to another though, and others have been used in other games to such an extent that those things aren't unique to D&D anymore. From edition to edition, from game to game, very little can be said to uniquely and specifically shoulder the full burden of Dungeons & Dragons.

That makes examining all parts of the whole, and verifying authenticity, consistency, historical and mythological foundation, fun and desirability, and of course balance extremely important. Because if any one aspect of D&D lacks these things, that thing and at once the whole can feel corrupted. Something other than D&D entirely.

More, the more that is added to the hobby, the further we get from the fundamentals required to be D&D and we move towards something bloated and weighed down with unnecessary tacked on elements over time.

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Now, while I'd like to examine each and every part of D&D and critique and philosophize about them all... Ain't nobody got time for that.

So, here's my plan. I'm going to go through the 5e Monster Manual, one monster at a time to examine their lore and their stat block. Then, I'm going to examine the lore of previous editions and stat blocks. Then, I'm gonna' look at other games and their stat blocks and lore. I'm going to look at the historical context: the human mythos surrounding the creature in question, its origins and its current depictions in society- what that creature means to us as a species and as a global culture of internet citizens at once connected but still stranger to each other and our dizzyingly varied subcultures.

In most cases, I'll try and create some sort of fundamental variant of the monster, and some specialized mage, warrior, boss, and so on when it seems like a good idea; or alternatively, I'll talk about why that's not a good idea, or ways you might do it yourself. I'll make these variants for simple D&D-like gaming as it goes, or maybe I'll revisit posts sometimes and make a Daggerheart or a 1stEd. version or something, but generally, my goal is to make a definitive Dungeons and Dragons catch-all of the monster that improves on that absolute dogshit that we got in the 5e Monster Manual, clarifies the monster's place in the context of the game as a whole, and is compatible (with minor conversions), with any edition of D&D, or similar fantasy rpg.

Various other mechanics (like methods for custom monster creation or ideas about Armor Class) will come up over time, and there will be intermittent articles about other things like comics or personal stuff. I may recommend visiting around the blogosphere to get an idea of my thinking about some things, so as to not repeat the work others have so diligently done already, but I'll try to provide direct links where possible.

I'm trying to make a post a day, so not everything is going to be the most well-thought out essay. Sometimes, it'll be more a journal entry type of thing, so welcome to inside my mind, I guess. I've found it to be relatively inhospitable, but maybe you'll find it charming.

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The monsters will be inspected in an order of my choosing, semi-randomly but with some intention behind the choice, as I will have things to say about the process, the goal, and the game as a whole in addition to the monster itself, and so I will recommend here that you should read the blog in order for the most part. Some things stated in early posts may be fundamental to the thinking laid out later on. I'll try to formalize a structure later on, so that you don't have to read my every nonsense thought to get to the good stuff. Oh, and I'll be starting with Goblins, so prep your butt. If there are specific monsters you want me to get to early, drop a comment on any recent post (after verifying I didn't already give that monster a go, of course)

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I'm not keeping a set time schedule, as admittedly I have no clue when I'll have time to do these things or if I can keep any measure of personal consistency. In that light, I'll never ask for money or whatever to continue on. I do this to give back to the things I love, not to profit from them. There's a donation button on the right, though, if you want to support my 4/20 fund. -Hey, it's legal here, loser! Get with the (high) times.-

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To be honest, the monsters of D&D aren't particularly foundational to D&D in most cases, though they definitely are in others. They're just another single part of the whole, but this method gives me a sense of order and it gives us a lockpick in the door, so to speak, to the more complex ideas in D&D's overall workings.
It also appeals to my world-building and tinkering sensibilities, which should help fuel the drive to keep blogging. Moreover, for you dear reader, monsters are cool and probably more interesting to read about than the specific mathematics behind game balance.

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On the subject of lore, I acknowledge that this is very setting-dependent, and I will be keeping an overall setting-agnostic approach, as I always felt Dungeons & Dragons officially should. (More on that in a later post.)

But try to think of each monster as follows:
1. A step-by-step look at the D&D official take from each relevant edition: the statblock and lore for the monster and what we like/don't like about it.
2. Other interesting takes on that monster from other games or settings. Goblins as an example: Pathfinder's Golarion goblins, The Wandering Inn web-serial's goblins, or Shadowrun's Goblinization, among many others.
3. The mythos behind the monster from real-world legends and tales, covering the origins and historical developments in addition to my personal thoughts on why the monster became what it is to us today, attempting to embrace worldwide takes on the monster where applicable and include a diverse range of perspectives.
4. The meaning and importance of the monster in society, both historically and in the modern day. The emotions it provokes or is intended to provoke, and why they're important. An example might be zombies, a word first recorded in the 1800's, brought over by Haitian slaves from Africa, having a completely different connotation then (a religious and spiritual concept) than the Walking Dead's zombies have today (representing people who walk through life half-awake, among other definitions).
5. My ultimate take on the monster, containing the quintessential things that make this monster its own thing, as concluded by me (but I appreciate community feedback!)
6. A few additional takes or variants on the core stat-block if applicable, or points of customization for your own use.
7. A paragraph or two of lore, covering only the absolutely required lore of the monster without which it isn't really that monster, it's something else. (An example would be that a zombie should always be a risen corpse, otherwise, it's not a zombie. A ghost should pretty much always be a spirit of some sort. An orc should generally have tusks, though it may or may not be pig-like.)
8. Notes on balance, notes for use in non-fantasy settings, or use in other games assuming I have any thoughts.
9. A final section covering how I, personally, will use the monster in my homebrew world.

Interspersed, I will likely include thoughts on related or adjacent mechanics beyond the creature itself, such as the 6-stats, or AC, and so on.

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As a fundamental rule, Dungeons & Dragons is, to me, fantasy (sometimes different kinds of fantasy, weird fantasy or scifi fantasy, but always fantasy). And the monsters therein should be catered to that as well. So, I do assume the existence of magic to some degree: divine beings, arcane rituals, wizards and clerics and kaiju, oh my!

I DON'T assume any particular amount of magic, low-fantasy vs epic-fantasy, for instance. I don't assume any particular level of interaction by the gods, and I don't assume the existence of the traditional planescape, though I do like various planescapes from different settings and use my own custom planar development in my homebrew world.

Furthermore, I don't assume a medieval time period. I try to assume only the bare minimum required to make a monster fit in a generic fantasy world, which should make the creature's lore easy to add to, and easy to fit into any campaign or setting from the Forgotten Realms to Shadowrun, from Golarion to Exandria, with minor adjustments.
While I will assume 5e or 5.5e(OneD&D) for the mechanics and balance; I will typically try to include very little that could not be adjusted to fit the style of play known as Old School. I have various thoughts on that subject as well, but overall I am fond of the OSR and want to include it in my thinking for myself, if not for others.

For those of you wondering about what I mean by the OSR, stay tuned, it's simply too much for an introductory article like this. But know that generally what I mean by the Old School style, as opposed to the OSR gaming movement, has little to do with the historical need to be 1st edition or 2nd edition D&D, or pre-1980's, or whatever. Rather, I'm referring to the at-the-table philosophy of gaming preferred by the game masters of old, and the principles inherent to that style. Things such as, "The answer is not on your character sheet." and "Rulings not Rules." are some obvious, and oft-quoted, tenets.

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Lastly, I'll note that I'm self-conscious and anxious about this entire endeavor. I've been playing D&D myself since I was a kid, and I'm 33 now. Maybe 20+ years? No Ancient Grognard with a 40CR, but I'm not new at this. I know folks might find me overly wordy, outright incorrect, or alternatively not worth listening to. Possibly ugly, or having an annoying voice. You don't know me right? Why should you listen to a random guy on the internet?

Not wrong. Not wrong. But I read D&D blogs and forums myself, and I can't really tell you why I chose to read the ones I do, or whether I'll offer the same quality of posts. Some people have managed to enjoy doing this though, somehow, and at times they've been influential in the hobby, and if that's the best I could hope for I'd be satisfied.

I'll simply say that a good man believed I had something to say before he died, and I want to have faith in that.
(And now I have to make a 40CR creature called an Ancient Grognard. Inspiration strikes again.)

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Anywho, all that out of the way, 'Goblins, Part 1' is coming soon. If you happen to read it, tell me what else you want to see done early on! Dueces.

Sunday, April 28, 2024

Therapy

So, I was supposed to start my first day of therapy today at 3:15pm. I set an alarm for 3:05pm. I have a job that has me sleeping through the day and up at night, so there's no such thing as a convenient time for me to have therapy. No one does sessions after 6pm or before 9am.

Anyway, I woke up at 4pm, the alarm having not functioned. I triple checked it when I set it, and again when I woke up, everything was correct. It makes no sense.

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This is actually my second attempt at therapy in the last 2 weeks. The first, a consultation with a new therapist, was alarming. The therapist literally told me that I was, in her words, out of her league. She wasn't trained/educated to deal with the severity of difficult issues that I'm facing.

That's a pretty heavy gut-shot when you're already going through things. To be told by a professional that the things you're dealing with go beyond what they spent years in college for. Things have been crazy enough. I need the universe to cut me, and my wife, some slack. I need this therapy, I know I do. Hell, I probably need medication, but the times I've tried that previously were not fun.

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Anyway, I'm sure you're all super interested in my despair. Don't worry, tonight I should be able to finish the "Welcome to the Blog" first major post, where I'll explain what we're all about here. That should be more interesting than what you've seen so far. It's all about just doing the work every day right now.

Day 2-

No credit, sorry! I always try to find the image source, but Pinterest is being a little shit today.

Day 2- Still lost. 

Blogging feels like being stranded on an island. Ideas pass by, and you try and make an SOS in time. "Please, idea! Save me from this damned inner world! Give me something to think about other than work!" Alas, poor Wilson, the volleyball. May he rest in peace.

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I did have a thought, in passing the other night, about perhaps talking about some Dungeons & Dragons art that I'm fond of, particularly some of the older fantasy works by my fav Jeff Easley, and others from that era. Expect that to come soon, maybe even a series of posts, but I'm also writing the early articles that this blog is 'actually' supposed to be about. Given that the goal is to write every day, finding things to fill the gaps that aren't just me rambling seems reasonable, but they also can't be exhausting or lengthy. Only so much time in the day.

Isn't this just fantastic? Why are there bubbles? Who cares? Jeff Easley, everybody.

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Speaking of short things, my wife (who is also short, but not what I'm referring to- hi, Bambi) and I recently watched The Bear, and we're following that up with Ted Lasso. Two shows that both have shorter episodes than I'm used to, at only 30 minutes or so.

On the topic of the length of time, I'm finding that short shows like that are impossible to watch just one episode at a time. They're just too short, and its not fulfilling to digest just that much at once. Maybe it's just me, or maybe we've all been trained by Netflix to watch in big sessions, but I do not like. My D&D games are the same way, I've always preferred big all-day affairs with snacks and breaks, in person. Online, or even just short sessions, always feel like a chore instead of a party. No one with any sense only parties hard for a couple hours. Partying hard requires an all-night rager, right? Of course.

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On the topic of The Bear, holy shit go watch it. It is, imo, the best show since the year 2000, beating out Breaking Bad and The Wire in my personal top 10.

A little insight into me, I feel like the main character, Carmy all the time. That character resonates with my internal anxieties and the way I perceive the world so fully that I felt genuinely confronted when I watched it. No show has ever demonstrated what it's like quite like that one.


Look at this sexy New York shithead. So cute. 

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On the topic of Ted Lasso, I'm less impressed. It's a popular topic among my coworkers, and they recommended it to me based on my description of The Bear to them. They are VERY different shows. Ted Lasso is funny because its a comedy, that sometimes takes itself seriously, but usually is just corny and silly and heartwarming. The Bear is funny because it has to be to make its audience comfortable with how tragic and gut-wrenching it is at times.

Also, Ted Lasso's characters are very hit-or-miss for me. The all-male main characters are universally more boring, more corny, and more naive than two female main characters. That said, I'll continue watching just for those two ladies.

I hope nothing bad happens to them! Fuck Rupert!

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I'm amused by the amount of media I'm seeing that does a good job with mental health portrayals. I'd like to find clever ways to get that kind of thinking into D&D, but D&D is already so close to a group therapy session sometimes (not something I tend to promote as necessary, but a healthy side-effect nevertheless).

Anywho, ta ta for now.

Saturday, April 27, 2024

New to this.

Never written a blog, no idea where to start, definitely not sure how to market it or convince people to read it. But I'm curious enough about the idea, and I have enough to say that I wish I'd written down over the years that just doing it seems appropriate. My good buddy Jake had an epiphany once about 'Just Doing It' where action needed to be taken, and the simplicity of that philosophy has struck me many a time, in spite of my anxiety and hesitation preventing me from actually taking it to heart. Maybe this endeavor will help.

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I'm starting to read a new book, at the advice from my boss at work. Good boss, probably a good book? "Be Water, My Friend." The Teachings of Bruce Lee, written by Mr. Lee's daughter, Shannon Lee.

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Empty your mind.

Be formless, shapeless, like water.

You put water into a cup; it becomes the cup.

You put water into a teapot; it becomes the teapot.

You put it into a bottle; it becomes the bottle.

Now water can flow, or it can crash!

Be water, my friend. 

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That's a Bruce Lee quote, apparently. Was Bruce Lee a Taoist? That sounds like Taoism to me. Maybe I should just read the book.

That does remind me, though. I had the great privilege of running a Dungeons and Dragons game for a friend of mine, M'zee. No idea the nationality of that name, but he was a big black man (with dreads at the time), taller than most and a bit overweight. Turned out he was diabetic, and during the course of that D&D game, I watched him lose like 100lbs or something after he was diagnosed and started watching his heath. Anyway, M'zee had never played D&D before, so for that campaign (with several other first timers), I really dispensed with the rules about race and class, and just told them to tell me what they want to be, and I'd make the character creation happen for them for their first time. I tend to bend character creation rules more than any other in D&D simply because a lack of familiarity with class/race mechanics is the biggest barrier for new players, and even more so for those unfamiliar with fantasy or gaming tropes.

Never one to hesitate (something I have a real problem with, I've found), M'zee immediately said, "I'm a golden dragon who fights like Dragonball Z fighters." And therefore, he was. A golden scaled dragonborn monk, whom he named Shenron, after the great dragon from Dragonball. Shenron was a talented fighter, Way of the Four Elements, and a gifted philosopher who only ever spoke in Bruce Lee quotes.

Now me, having only seen like 2 Bruce Lee movies (one of which I watched because of this character, and even today I haven't seen more than those 2), I had a blast learning and listening to those quotes. But there lies the end of my experience with Bruce Lee, before this book.

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Now, I doubt my boss recommended the book on the basis of Bruce Lee alone. They referred to the book as the closest thing they have to a Bible, and he said that the day after we had a long conversation about my home life, which I'm sure you're acutely aware is not great right now. My father-in-law died a few weeks ago, my wife was already in poor mental health before that happened, and I've been struggling through a lot of personal issues that have persisted since I was a kid.

So, perhaps this book is meant to help with all that somehow? Perhaps it's just entertaining and might help me get my mind off things.

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Anyway, this blog isn't going to be a journal entry a day, it won't always be this freeflowing and inarticulate. I've got plans for this here cart n' buggy. But I do plan to write at least once a day for the foreseeable future, so if sometimes the writing is a little less than professional quality, so be it.

Anywho, here's hoping you stick around for all the pop culture, board game, and personal life stuff that will end up here.